Finally finished this monster of a project. Used this to cut my teeth on Zbrush. Was most unimpressed by the comparison of the sculpt versus the 3ds max render - lose a LOT of detail. So I decided that, as usual, the smartest option is to photoshop the thing.
In some ways I'm not sure zbrush can truly be tamed. For super high poly detail-renders, once out of zbrush, you can pretty much forget it. That's why I photoshop it. But I guess it depends.
Oh one more thing, I would change rock formation on skull [near bat's] as if I can easily recognize this photo then owner of this will need even less time to see it and you may have some problems.
Thanks for actually bothering to share your processes..
Tutorial would be great as I have hard time taming zbrush in pipeline with maya.